BORA WEAPONS

When choosing weapons, keep in mind that the designers used a exponential scale. Each segment between two lines is an equal amount of power, no matter what the size difference between them may be. I think it's silly, but who asked me. I have made numerical estimates based on the charts, but it's at best an estimate. There are 6 segments in the power meters. I got "Range" numbers by locking on to a mine, then flying backwards until the "in range" pip grayed out. I'm also arrogantly assuming that the distance is given in kilometers. If anyone knows for sure what they're in, let me know....

Arc Lt. Laser
Cost:800 cr.
Hull:0.1
Shield:1.9
System:0
R.O.F.:2
Range:7.2
Notes:No one should have to deal with this. It's decent against shields, but useless against hulls. Buy a Glint before the Independence mission, and mount it to your Cutlass after. It's much better.

Boron Med. Laser
Cost:1750 cr.
Hull:1.8
Shield:2
System:0
R.O.F.:2
Range:7.2
Notes:Better than the Flare Med. Laser. It's roughly on par with the Deimos Hvy. and Heavy Mining Lasers too, adding in the ROF and energy consumption. Heads up, though, the range is a kilometer & a half less than GalSpan's lasers, though.

Heavy Mining Laser
Cost:2650 cr.
Hull:1.9
Shield:2.1
System:0
R.O.F.:1.9
Range:7.9
Notes:The best way to use this is to drop the shields with this weapon, and then use the Boron Med. for hulls, according to the guide. I say, skip it.

Pulsar Laser
Cost:8650 cr.
Hull:1.5
Shield:1.8
System:0
R.O.F.:2.9
Range:10.2
Notes:Uses a lot of energy, but fires insanely, with each hit just a bit weaker than the Boron Med. Laser. And, finally, it's got a higher range than GalSpan's lasers! Woohoo!

Spire Rockets
Cost:600 cr./40 ; 15 cr./each
Hull:2.2
Shield:2.3
System:0
R.O.F.:1.6
Range:24.8
Notes:Slightly more powerful than the Heavy mining laser. It's pretty good in the beginning, but you'll soon outgrow it.

Plasma Rockets
Cost:1400 cr./20; 70 cr./each
Hull:3
Shield:4
System:0
R.O.F.:1.6
Range:19.8
Notes:More expensive than Spire rockets, but it does much more damage, and even does shield damage if it's a close miss. Much better on shields than hulls.

Helios Rockets
Cost:6000 cr./2; 3000 cr./each
Hull:6
Shield:6
System:0
R.O.F.:1.6
Range:14.3
Notes:(This is the same as GalSpan's.) This is a thermo-nuke. You smack a fighter with one of these, it's instantly vaporised. It is best saved for Capital ships, because it's so expensive, slow moving, and overpowering.

Remote Sappers
Cost:750 cr./2; 375 cr./each
Hull:1.8
Shield:2
System:0
R.O.F.:1.9
Range:7
Notes:Attaches to target and waits for detonation command. If you could mount more than two per rack mount at once, it might actually be useful.

Inertia Sappers
Cost:1300 cr./12; 108.33 cr./each
Hull:1.7
Shield:2
System:0
R.O.F.:1.9
Range:7
Notes:Slows the ship down for 15 seconds.

Power Sappers
Cost:1000 cr./16; 62.5 cr./each
Hull:1.7
Shield:2
System:0
R.O.F.:1.9
Range:7
Notes:Drains afterburner and weapon energy reserves for 30 seconds.

Phase Sappers
Cost:1500 cr./16; 93.75 cr./each
Hull:1.8
Shield:2
System:0
R.O.F.:1.9
Range:7
Notes:Weakens shields for 20 seconds. It's fairly effective, but I personally think all of the sappers are useless.

EMP Projector
Cost:6500 cr.
Hull:0
Shield:1.8
System:0.1
R.O.F.:2.8
Range:5.8
Notes:Does almost as much shield damage in the same amount of time as a Pulsar Laser. It goes after systems instead of hulls though. Uses a lot of power.

Rail Gun
Cost:7200 cr.
Hull:4
Shield:3
System:0
R.O.F.:0.7
Range:Unknown, greater than radar range.
Notes:Excellent on hulls, decent on shields. Two great things: it travels instantly, so no misses because of targets changing direction, (Rats! There goes my excuse!) and its range. It shows a red "in range" firing pip, as long as the target is within radar range. Of course, it's practical range is MUCH less due to A)the sizes of ships, and B)the fact that it loses power the farther away you are but... This is also a great Capital ship weapon. Hit a powerplant, it's gone in one hit.

Corona Device
Cost:5250 cr.
Hull:3.1
Shield:3.1
System:0
R.O.F.:1.1
Range:0.6
Notes:This is a proximity weapon. It uses your shield energy to make a blast torpedo explosion. The closer an enemy is, the more it's damaged. The in range pip shows another one of those infinite distance thingies, but it wont do any damage past about 0.6 KM (Tested on a mine)