BORA MISSIONS

This is a listing of all Bora missions, including details of employer, pay, region, and any new goodies you get. "NW" at the end of the mission title line means you can't take your wingman with you on that mission. The items / ship / pass info after Withdraw From Independence below is a listing of everything available, as some items that used to be available aren't any more.

Withdraw From Independence (Bora - 9625 cr - H)
Proceed to Independence base and protect the three shuttles. After they dock with the Integrity and the Integrity jumps out of the sector, your contract is complete. Note: I suggest you pick up a Glint Lt. Laser in your "Unmounted Stores" before this mission because the Bora's Arc Lt. Laser is useless against hulls. You are also given a Cutlass Multirole Bomber "as a gesture of friendship".
New Items: Arc Lt. Laser, Power Sappers, Spire Rockets, Lead Target Assistant, Combat Scanner, Afterburner, Lock-on Warning
New Wingman: Cathy Keels
New Regional Pass: Hub to Bora
New Ship: Cutlass

Gate Blueprints (Bora - 9975 cr - B)
Go to Dr. McLean. His mines will attack you. Destroy them, dock with his station, and he will give you TCG blueprints. You're done afterwards.
New Items: Remote Sappers

Recoil (Bora - 5075 cr - H)
Head to Industrial to pick up a TCG coil. The station will be under attack by a disgruntled freighter captain and his automatic mines. Destroying the mine on the far side of the station, named Dorado-1 will neutralize the rest of them as well. Deliver the TCG coil to the technician in the Scrap Yards. He'll fix the gate, and the mission is complete.
New Items: Boron Med. Laser, Plasma Rockets, Lock-on Defense
New Wingman: Jasper
New Regional Pass: Hub to Frontier

Magellan Shipment (Alpha Control - 5425 cr - H)
Escort the Magellan convoy to Hera Sector, protecting it from Leon and his fellow Mercs. You must get at least five ships through to get paid. I suggest you assign your wingman to protect the rear-left shuttle, it seems to be the one most attacked. (I can't tell you the number, it seems to vary from game to game. I've seen it labeled 3, 4 and 5.)

Advance With Courage (Bora - 6825 cr - H)
Protect the shuttle Courage as it retakes the carrier Intrepid. You will have to destroy the station's Powerplant to free the carrier. After that, destroy all the fighters. Get out as soon as you can, because shortly after the Intrepid jumps, Star Patrol enforcers show up, and you will more likely than not be destroyed by them if you're still there.

Deja Vu (Bora - 4860 cr - H)
Go to Drake, Pick up some parts, deliver them to Wrecktown. You'll be attacked by some mercenaries, who were the ones who bought the freighter and mines that you disabled in the Recoil mission. One of them will drop a crate of Contraband, which Arman Patrioli will pay 850 cr. for.
New Wingman: Dorwin Kincaid

The Posse (Atlantic Casino - 8925 cr - F) NW
Destroy the Skav pirates that blackmail the Atlantic Casino. Ooh, hard. In-flight, you make a bet as to who can kill 3 ships first, but you can't collect, and don't have to pay.

Core Weapon (Bora - 12600 cr - F)
Retrieve the Armageddon Laser Core from Baroness Onrald. Redship Rory's pirate clan will attack, and the Persephone too if you get too close. In Onrald's sector, some of Baron Hajod's drones will attack as well. Destroy them, pick up the core, and head home.
New Items: Burn-off Device, Afterburner Reserve, Shield Reserves
New Ship: Battleaxe
New Regional Pass: Frontier to Bora

Risky Venture (Bora - 5775 cr - F)
Protect the frigate Valiant as it attacks Venture Station. The Armageddon Laser will misfire, shorting out the Valiant's systems. They will eject the Laser. Pick it up, and dodge the fighters launched by the carrier. If you pick up the core before the Valiant is destroyed you will automatically fly through the Vegas gate when the Valiant is destroyed.

A Matter of Virtue (Bora - 4625 cr - F) NW
Deliver cargo to Virtue station. On the way back, you will see a Star Patrol agent being attacked by Skavs. If you don't help, or the Enforcer is destroyed, you lose 2000 cr. (And get 2625 cr.)

Illicit Pickup (Arman Patrioli - 12250 cr - F)
Go to Foothold. Near the Nav buoy, there are two crates, one is a box of Handguns, the other is useless. Pick up the handguns and return to Vegas. You'll be attacked by Skavs on the way back.
New Items: EW Jammer

The Messenger (Baroness Onrald - 8400 cr - F)
This mission is listed in the job board at 8400 cr. You get a bonus because Onrald doesn't expect you to get attacked (and you are.) Strategy: Go around to all the laser platforms before landing and destroy all the Weapons Powerplants. (There are 10 of them: One at a right angle to the TCG gate, 3 on each side between the gate and station, one under the landing platform, and two on the upper, opposite side of the station) They will then be unable to fire on you and you'll only have to deal with fighters. What's more, you can just use the Nonstop burning trick to go right past them, skipping battle entirely if you wish.

Bait and Switch (Bora - 12250 cr - B)
Hijack the GalSpan Frigate Orpheus. Destroy all the fighters, and destroy the Powerplant by getting in REALLY close, between the two "wings", for lack of a better word, and pounding it with lasers (and / or whatever else you've got.)
New Items: Ammo Hold, Radiation Screen, Fog Radar.
New Ship: Mace
New Regional Pass: Frontier to Twilight

Regional Scouting (Bora - 3750 cr - B)
Scout around the Champion and Portcullis sectors. On the way back through Champion, you'll see some Marauders working for GalSpan. Destroy them, and return to base for your big fat pay of 3750 cr.
New Wingman: Jasper 500

Offline Mines (Bora - 4625 cr - B) NW
Go find out why a minefield is malfunctioning. Hmmmm... GalSpan ships. I wonder.... Fry the Orions. You can help with the frigates, but you don't have to, and you get paid the same either way.

Extraordinary Hunt (Bora - 10675 cr - T)
Head out to Far Space. Defend yourself from the Demon Pirates on the way. You will meet a man named Ralph Lorsen. He tells you nothing important, just hit Esc. Pick up the Opaline, which is actually near the TCG Gate in a little "island" of asteroids and crystals, 90� "North" of the main belt.
New Items: Laser Reserves
New Wingman: Nolt Lieber

Lost to the Fog (League of Scientists - 6230 cr - T)
Save the Michelson and Morley from Cassitor. Cassitor's drones are fast and hideously overpowered, but when you nail them down, they are easily destroyed. (Just destroy them fast: their shields recharge fully in about 10 seconds flat.)
New Wingman: Bradford Brixx

Recovery in Good Faith (Bora - 13090 cr - F) NW
Bring an EMP Projector. Disable the two shuttles and they will give you access codes for the Sistine Chapel. Fly within 1.0 KM and it will start to head to Malkar's Barony. Destroy two wings of Barracudas, and one of Midges on the way there. Watch out for the turrets in Hajod's sector.
New Items: Corona Device, Pulsar Laser

Arena Gambit (2450 cr - F) NW
The reason I didn't include the employer is because this is actually two different missions. If you take the Malkar mission, you also receive a Booster. If you accept Onrald's side, you get Smart Shields. Flying Onrald's mission against Malkar is a bit easier, in my opinion, but smart shields are really irritating. See the CPU card guide for more. Be warned, either way there are also mines that fire on you.
New Items: Booster OR Smart Shields

Descent into Madness (Bora - 20825 cr - T)
Bring a Radiation screen card. You will be heading to Cassitor's station to get scanner information. Afterwards, head to the Dusk sector. Best thing to do is to use an EMP Projector to disable the first two Demons, otherwise you'll have to fight two more each time you land on a pad. There are three pads you will have to land at. After that, you can go home. Two Demons also appear after you land on the third pad, no matter what.
New Items: Railgun
New Ship: Warhammer

The Sightseer (Nebula Tours - 12275 cr - T)
Defend the Sightseer from the Demon Pirates as it tours the Dusk and Far Space sectors. It's a bit tough because there's a lot of pirates.

Final Retribution (League of Scientists - 22750 cr - T)
Escort Barghest to Cassitor's station. She will summon the Demon Pirates, who will then destroy Cassitor's station. Run for it as soon as you can, or they will attack you too. Bring a Radiation screen card.

The Attack (Bora - 17850 cr - B)
Patrol Champion, and New Dawn sectors. In the Mercy sector, there will be an invasion force. Beat down 4 each of Poseidons and Phoenixes, 3 Orions, and the destroyer Hydras. There's nothing you can do to save the New Dawn and Champion bases.
New Items: Booster, Inertia Sappers
New Ship: Claymore
New Wingman: Ryan Saril

Sour Colony (Bora - 8785 cr - B)
TAKE NOLT LIEBER! Otherwise, you'll have to destroy about three times as many fighters, you only get paid 1069 cr, and nobody is happy.
New Wingman: Jasper 1000

Freedom and Humiliation (Malkar - 12285 cr - F)
This mission is hard for one reason only: The station's lasers fire on you as well as the fighters. Best strategy: Hide on the underside of the station and wait for the fighters to come get you. If you use the Inf. Afterburning cheat (see Cheats) you can slide towards the 4 Midges on the opposite side of the station, and take them out before they even break formation.

The Bounty (Star Patrol - 3000 cr - F)
The mission is to capture Redship Rory. All you'll do is find out that he will be attacking a freighter named the Galluran. You'll have to eliminate 3 wings of Shrikes to do so, though.
New Wingman: The Demon

The Rory Sting (Star Patrol - 12000 cr - H)
Escort the Galluran and defend it when Redship Rory attacks. You are supposed to call Star Patrol, but you are unable to because you are being jammed. Be sure to bring Tesla Missiles (or, if flying Bora, an EMP projector) and/or a wingman who does. You must destroy all Redship fighters, except Rory, who is to be disabled and captured alive.

Aftermath of Destruction (Bora - 13125 cr - B)
Retake Champion Shipyards. Destroy the fighters, defend the Bora shuttle, and destroy the GalSpan shuttles. After that, you can leave.
New Items: Helios Rockets

Saving Spike (Cinder Station - 5920 cr - R)
In order to get this mission, you must first fly the Magellan Escort mission in the Hub... because this is the mission where you get to beat up on Leon. This mission is a lot easier if you're flying GalSpan, because in the first sector, you only have to deal with about half as many ships, and Leon retreats. LET HIM GO. If you destroy him in the first sector, while flying GalSpan, you can't win the mission. You get a second sector with more fighters... and Leon. I'd suggest assigning your wingman to attack Leon, while you take out the rest of the ships. Then, once you're done, finish off Leon together (or alone...) Even if Cobalt Spike is destroyed, destroying Leon (AFTER Spike is destroyed only!) means you get paid.

Weasel in the Coop (Bora - 22750 cr - R)
There's two ways to complete this mission without being spotted. Number one: Fly straight "up", and approach the base from their central axis. Number two: Send your wingman to destroy the drones. The drones don't spot wingmen. (Big thanks to Lewis Cummings, and two anonymous tipsters for these tips (I got the same tip from 2 people in 2 weeks)) By the way, if you like free space battles, this, plus the next mission both have tons of enemies to practice on. It's fun!!!

The Grand Plan (Bora - 13475 cr - R)
Susan Bradley tells you about how all the Project Deliverance parts you've been gathering work together. She says to meet her strike force and the freighter Deliverance in Draconis Ripstar. However, you get ambushed on the way by GalSpan mercs. The first time something hits your hull, Susan Bradley shows up to help you, so if you want help, wait for a Disruptor Torpedo. When you see one, transfer all your shield energy to your Afterburners and Weapons. When it hits, the force will be with you. (I'm sorry. I had to. It was too funny to pass up.)

The Final Assault on GalSpan (Bora - 46025 cr - R)
Destroy the Hephaestus Module. On the way, destroy a wing of 4 Orions, and a whole bunch of Merc. Corvuses. In the Hephaestus sector, the Deliverance will drop the Hephaestus modules' shields. Get in close to the aft end and pound away while flying back and forth. (Literally. Use the Z key.) As soon as you're done, congratulate yourself on completing the Bora half of Tachyon: The Fringe.