The range indicates the distance from the caster that the spell can reach, IE a range of 0 means the spell can only be cast on the caster, a range of 1 means they can cast the spell on themself, or on someone right next to them, etc. A range of "3B" (Freeze Lv. 3/4) means that the spell can reach up to three spaces, but NOT the space immediately next to the spell caster.
The radius shows how many spots can be affected by the spell, IE a radius of 1 only affects one monster, 2 means the targeted monster and any monsters right next to the target, etc.
If you're looking for info as to who learns what spell, see the character guide.
OFFENSIVE SPELLS | ||||
Spell | MP | Range | Radius | Effect |
Blaze 1 | 2 | 2 | 1 | 6 HP damage |
Blaze 2 | 5 | 2 | 2 | 9 HP damage |
Blaze 3 | 8 | 2 | 2 | 13 HP damage |
Blaze 4 | 8 | 2 | 1 | 35 HP damage |
Bolt 1 | 8 | 2 | 2 | 12 HP Damage |
Bolt 2 | 15 | 3 | 3 | 14 HP Damage |
Bolt 3 | 20 | 3 | 3 | 22 HP Damage |
Bolt 4 | 20 | 3 | 1 | 50 HP Damage |
Desoul 1 | 8 | 2 | 1 | 25% chance of instant kill |
Desoul 2 | 15 | 2 | 2 | 50% chance of instant kill |
Dispel 1 | 5 | 2 | 1 | 50% chance of silencing magic |
Freeze 1 | 3 | 2 | 1 | 8 HP Damage |
Freeze 2 | 7 | 2 | 2 | 11 HP Damage |
Freeze 3 | 10 | 3B | 2 | 18 HP Damage |
Freeze 4 | 10 | 3B | 1 | 42 HP Damage |
Muddle 1 | 6 | 2 | 1 | 25% chance of fog; no known use |
Sleep 1 | 6 | 2 | 1 | 25% chance of sleep |
Slow 1 | 5 | 2 | 1 | 50% chance of DF & AG -10 |
Slow 2 | 20 | 2 | 2 | 50% chance of DF & AG -10 |
DEFENSIVE SPELLS | ||||
Spell | MP | Range | Radius | Effect |
Aura 1 | 7 | 3 | 2 | 15 HP Restored |
Aura 2 | 11 | 3 | 3 | 15 HP Restored |
Aura 3 | 15 | 3 | 3 | 30 HP Restored |
Aura 4 | 18 | 0 | ALL | 50 HP Restored |
Boost 1 | 15 | 3 | 1 | Attack +15 |
Detox 1 | 3 | 1 | 1 | Removes Poison |
Detox 2 | 6 | 1 | 1 | Removes Poison |
Egress 1 | 8 | 0 | ALL | Returns to last save point |
Heal 1 | 3 | 1 | 1 | 13 HP Restored |
Heal 2 | 5 | 2 | 1 | 13 HP Restored |
Heal 3 | 10 | 3 | 1 | 27 HP Restored |
Heal 4 | 20 | 1 | 1 | All HP Restored |
Quick 1 | 5 | 1 | 1 | Defense + Agility +10 |
Quick 2 | 16 | 2 | 2 | Defense + Agility +10 |
Shield 1 | 5 | 2 | 1 | Stops all magic (Friend AND foe) |